Portfolio

Projects

Game design, narrative design, and development work - from dungeon crawlers and horror games to live studio production and game jams.

[ Mythbound thumbnail ]
Active · Studio
Design Lead · Narrative Designer

Mythbound

Skaldforge · Oct 2025 - Present

Fantasy action title at Skaldforge. Leading all gameplay and systems design - combat, momentum movement, character abilities, progression, GDD suite, and bark sheets.

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[ What Do They See? thumbnail ]
Unity · VR
Solo Developer · Designer

What Do They See?

FIEA Application · Unity / C# · VR · 2025

A short VR experience built for the FIEA graduate application. Swap colored lenses to reveal hidden layers of the world - custom shaders, hand tracking, and a jumpscare finale.

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Dungeon of Echoes Solo Dev · Unity
Solo Developer · Technical Designer

Dungeon of Echoes

Solo Project · Unity / C#

2D roguelike dungeon crawler - player combat systems, enemy and boss AI, procedural dungeon generation, and an item-driven stat and projectile system.

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Fright Train Horror · Unity
Solo Developer · Narrative Designer

Fright Train

Solo Project · Unity / C#

A Thomas the Tank Engine horror game - environment assets, gameplay triggers, note interactions, and progression systems built around environmental storytelling.

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[ 7 Deadly Goats thumbnail ]
Game Jam · 4-Person Team
Technical Designer · Writer · Voice Actor

7 Deadly Goats

FIEA/UCF Collegiate Game Jam 2025

Four-person jam entry. Designed level layout, wrote and voice acted the story script, and collaborated with the programmer to implement the gameplay trials.

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Dungeon Chef Roguelike · Python
Solo Developer

Dungeon Chef

FIEA · Alternate Language Assignment · Python / Pygame · 2026

A roguelike cooking game built with no art assets. Spin ingredient reels, satisfy monster customers, and build your run through a tiered upgrade economy across a full dungeon-kitchen state machine.

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