Portfolio
Projects
Game design, narrative design, and development work - from dungeon crawlers and horror games to live studio production and game jams.
Mythbound
Fantasy action title at Skaldforge. Leading all gameplay and systems design - combat, momentum movement, character abilities, progression, GDD suite, and bark sheets.
View Project →FIEA Application Project
The project submitted as part of the FIEA graduate application.
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Solo Dev · Unity
Dungeon of Echoes
2D roguelike dungeon crawler - player combat systems, enemy and boss AI, procedural dungeon generation, and an item-driven stat and projectile system.
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Horror · Unity
Fright Train
A Thomas the Tank Engine horror game - environment assets, gameplay triggers, note interactions, and progression systems built around environmental storytelling.
View Project →7 Deadly Goats
Four-person jam entry. Designed level layout, wrote and voice acted the story script, and collaborated with the programmer to implement the gameplay trials.
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