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Dungeon of Echoes

Solo Project  ·  Unity / C#  ·  Technical Designer

A 2D roguelike dungeon crawler built from scratch in Unity using C#. Every system - from player combat to procedural dungeon generation - was designed and implemented solo, with a focus on satisfying moment-to-moment gameplay and replayability through item-driven builds.

  • Player combat systems
  • Enemy AI and boss AI
  • Procedural dungeon generation
  • Item-driven stat system
  • Projectile system

Add any notes here about your design decisions, challenges you overcame, or what you learned building this project. What would you do differently? What are you most proud of?