Portfolio
Caius Ruscella
Narrative Designer & Game Developer
VR and game developer specializing in Unity and C#, creating immersive VR, AR, and XR experiences that blend technical design with narrative-driven gameplay.
Currently Working On
Featured - Active Project
Mythbound
Design Lead & Technical Designer · Skaldforge · Oct 2025 - Present
Leading gameplay and systems design for Mythbound - defining combat, momentum-based movement, character abilities, and progression. Responsible for all GDD documentation, system flowcharts, bark sheets, and design reviews that guide the full development team.
My Work
Projects
Game Projects
Dungeon crawlers, horror games, jam entries, and a live studio project - all built from the ground up with gameplay systems and environmental storytelling.
Browse Game Projects →Narrative Projects
Game design documents, bark sheet libraries, quest scripts, and story systems - the narrative craft behind the games.
Browse Narrative Work →About Me
Caius Ruscella
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Hi, I'm Caius - a narrative designer and game developer focused on creating meaningful, immersive, and interactive experiences. I specialize in blending technical Unity/Unreal development with story-first design thinking.
Currently pursuing my MS in Interactive Entertainment at the Florida Interactive Entertainment Academy while serving as Design Lead on Mythbound at Skaldforge, where I own systems design, GDD documentation, and narrative production.
My background spans VR/AR/XR development, 360° cinematic production, and client-facing studio work across AccessVR, VOTU LLC, SCIL Labs, and my own studio, Ruscella Immersive LLC.
What I Bring
Skills & Tools
Core Skills
Tools