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Mythbound

Skaldforge  ·  Design Lead & Technical Designer  ·  Narrative Designer

Mythbound is a fantasy action title in active development at Skaldforge. As Design Lead, I own the full design pipeline from initial concepting through documentation, review, and handoff to engineering and level design - responsible for defining how the game plays and ensuring every system is clearly specified before it goes into production.

My core responsibility on Mythbound is translating design goals into structured, actionable documentation that the full team can build from. This means authoring the GDD suite - covering mechanics, progression, and systems across combat, movement, and character abilities - along with the balance spreadsheets, system flowcharts, and design specifications that define how those systems interact. I lead weekly design reviews where I present updates, field feedback from other disciplines, and make decisions that keep production moving forward. A significant part of that work is identifying scope risks early, before they reach engineering, so the design we commit to is achievable within the production window.

In addition to systems work, I write all narrative content for the project - bark sheet libraries covering combat encounters, ambient exploration, and story-critical moments, with context tags for the audio team, performance direction notes, and branching logic where player state requires it. I also write quest scripts and in-world story beats that communicate the world and character relationships without interrupting the action-forward pacing the game is built around. The goal across all of it is narrative and dialogue that serves the gameplay loop rather than competing with it.