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Fright Train

Solo Project  ·  Unity / C#  ·  Narrative Designer

A horror game built in Unity that subverts the cheerful world of Thomas the Tank Engine. Players navigate a tense environment filled with note interactions, scripted triggers, and progression systems designed to build dread through environmental storytelling rather than jump scares.

  • Environment asset implementation
  • Gameplay trigger scripting
  • Note interactions
  • Progression systems to support environmental storytelling

Add notes here about your design philosophy for this project - how you approached building tension, what environmental storytelling techniques you used, and what you took away from working in the horror genre.