Fright Train
Screenshots



Overview
A horror game built in Unity that subverts the cheerful world of Thomas the Tank Engine. Players navigate a tense environment filled with note interactions, scripted triggers, and progression systems designed to build dread through environmental storytelling rather than jump scares.
What I Built
- Environment asset implementation
- Gameplay trigger scripting
- Note interactions
- Progression systems to support environmental storytelling
Design Notes
Add notes here about your design philosophy for this project - how you approached building tension, what environmental storytelling techniques you used, and what you took away from working in the horror genre.