Portfolio
Game Projects
From dungeon crawlers and horror games to live studio work - each project built on strong systems design and narrative-driven gameplay.
Mythbound
Fantasy action title at Skaldforge. Leading all gameplay and systems design - combat, momentum movement, character abilities, progression, and full GDD suite.
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Solo Dev · Unity
Dungeon of Echoes
2D roguelike dungeon crawler built in Unity - player combat systems, enemy and boss AI, procedural dungeon generation, and an item-driven stat & projectile system.
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Horror · Unity
Fright Train
A Thomas the Tank Engine horror game in Unity - environment assets, gameplay triggers, note interactions, and progression systems built to support environmental storytelling.
View Project →7 Deadly Goats
Four-person jam entry. Served as Technical Designer - designed level layout, wrote and voice acted the story script, and collaborated with the programmer to implement gameplay trials.
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