Super Fabio Bros

This game was made with me and a group of fellow students as a final for one of our courses. It's a play on Super Mario Bros and is purposely meant to not be the best game visually or mechanically. I programmed the game while my teammates did the sound and art for it.


Super Fabio Bros Link

As lead developer on this, I was in charge of the mechanics and implementation of the assets given to me. This included taking sprites and creating the full animations from them to be mixed into both the player manager and the enemy manager. I also implemented the coin collection, all scene management, and all win conditions.