Portfolio
Caius Ruscella
Narrative Designer & Game Developer
With a focus on narrative-driven gameplay, I am a game developer specializing in Unity and C#, creating immersive VR, AR, and XR experiences.
Currently Working On
Featured - Active Project
Mythbound
Design Lead & Technical Designer · Skaldforge · Oct 2025 - Present
Leading gameplay and systems design for Mythbound - defining combat, momentum-based movement, character abilities, and progression. Responsible for all GDD documentation, system flowcharts, bark sheets, and design reviews that guide the full development team.
About Me
Caius Ruscella
Hi, I'm Caius - a narrative designer and game developer focused on creating meaningful, immersive, and interactive experiences. I specialize in blending technical Unity development with story-first design thinking.
Currently pursuing my MS in Interactive Entertainment at the Florida Interactive Entertainment Academy while serving as Design Lead on Mythbound at Skaldforge, where I own systems design, GDD documentation, and narrative production.
My background spans VR/AR/XR development, 360° cinematic production, and client-facing work across AccessVR, VOTU LLC, SCIL Labs, and Ruscella Immersive LLC.
Demoing a project I designed, built, and led for AccessVR to Governor Glenn Youngkin
What I Bring
Skills & Tools
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Core Skills
Tools