Portfolio
Caius Ruscella
Narrative Designer & Game Developer
With a focus on narrative-driven gameplay, I am a game developer specializing in Unity and C#, creating immersive VR, AR, and XR experiences.
Currently Working On
Featured - Active Project
Mythbound
Design Lead & Technical Designer · Skaldforge · Oct 2025 - Present
Leading gameplay and systems design for Mythbound - defining combat, momentum-based movement, character abilities, and progression. Responsible for all GDD documentation, system flowcharts, bark sheets, and design reviews that guide the full development team.
Portfolio
My Work
5 Projects
Game Projects
Dungeon crawlers, horror games, VR experiences, jam entries, and live studio work.
Browse Projects →Technical Work
Code samples and technical design showcasing the programming behind the games.
View Technical Work →Other Works
Project management, tabletop design, and other creative work outside games and code.
View Other Works →About Me
Caius Ruscella
Hi, I'm Caius - a narrative designer and game developer focused on creating meaningful, immersive, and interactive experiences. I specialize in blending technical Unity development with story-first design thinking.
Currently pursuing my MS in Interactive Entertainment at the Florida Interactive Entertainment Academy while serving as Design Lead on Mythbound at Skaldforge, where I own systems design, GDD documentation, and narrative production.
My background spans VR/AR/XR development, 360° cinematic production, and client-facing work across AccessVR, VOTU LLC, SCIL Labs, and Ruscella Immersive LLC.
Demoing VR to the Governor of Virginia
What I Bring
Skills & Tools
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Core Skills
Tools